Archive for the ‘garry’s mod’ Category

Garry’s Mod Control Points

Thursday, June 25th, 2009

I’ve been working on a set of control point entities for Garry’s Mod the last week or two. My goal is to provide a set of reusable entities that mappers and gamemode creators can use. The initial design is based fairly heavily on the Team Fortress 2 control point entities. WiP thread on the FacePunch forums.

Last night I also threw together a quick Fretta gamemode to test them out: Download